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author | geronimo <geronimo013@gmx.de> | 2012-07-13 02:26:40 (GMT) |
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committer | geronimo <geronimo013@gmx.de> | 2012-07-13 02:26:40 (GMT) |
commit | 2d48ae784ea6828e8626c32c848f64232d8f35c0 (patch) | |
tree | fab114b03e91125783a778b835dd1913b039cebe /libs/networking/src/HTTPServer.cc | |
download | cmp-2d48ae784ea6828e8626c32c848f64232d8f35c0.tar.gz cmp-2d48ae784ea6828e8626c32c848f64232d8f35c0.tar.bz2 |
initial import
Diffstat (limited to 'libs/networking/src/HTTPServer.cc')
-rw-r--r-- | libs/networking/src/HTTPServer.cc | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/libs/networking/src/HTTPServer.cc b/libs/networking/src/HTTPServer.cc new file mode 100644 index 0000000..f435e2f --- /dev/null +++ b/libs/networking/src/HTTPServer.cc @@ -0,0 +1,156 @@ +/** + * ======================== legal notice ====================== + * + * File: HTTPServer.cc + * Created: 4. Juli 2012, 12:16 + * Author: <a href="mailto:geronimo013@gmx.de">Geronimo</a> + * Project: libnetworking: classes for tcp/ip sockets and http-protocol handling + * + * CMP - compound media player + * + * is a client/server mediaplayer intended to play any media from any workstation + * without the need to export or mount shares. cmps is an easy to use backend + * with a (ready to use) HTML-interface. Additionally the backend supports + * authentication via HTTP-digest authorization. + * cmpc is a client with vdr-like osd-menues. + * + * Copyright (c) 2012 Reinhard Mantey, some rights reserved! + * published under Creative Commons by-sa + * For details see http://creativecommons.org/licenses/by-sa/3.0/ + * + * The cmp project's homepage is at http://projects.vdr-developer.org/projects/cmp + * + * -------------------------------------------------------------- + */ +#include <HTTPServer.h> +#include <HTTPResponse.h> +#include <ConnectionHandler.h> +#include <CondWait.h> +#include <Mutex.h> +#include <Logging.h> +#include <util.h> +#include <stdio.h> + +static volatile bool running = true; +cHTTPServer::cHTTPServer(cServerConfig &Config) + : config(Config) +#ifdef LIVE_CLEANUP + , cleaner(NULL) +#endif +{ + threads = new std::vector<cThread *>(); +#ifdef LIVE_CLEANUP + cleaner = new cThread(cleanerThread, NULL, "cleanup thread stubs"); +#endif +} + +cHTTPServer::~cHTTPServer() +{ +#ifdef LIVE_CLEANUP + cleaner->Cancel(0); + delete cleaner; +#else + Cleanup(); +#endif + delete threads; +} + +void cHTTPServer::Action() +{ +#ifdef LIVE_CLEANUP + if (cleaner) { + fprintf(stderr, "check size of thread pool ...\n"); + if (!threads->empty()) fprintf(stderr, "thread pool has size of %lu\n", threads->size()); + fprintf(stderr, "start cleaner thread\n"); + cleaner->Start(); + } +#endif + fprintf(stderr, "startup server now\n"); + while (Running()) { + cConnectionPoint *cp = ServerSocket().Accept(); + + if (cp) { + // this has to come after accept, as the hostnames can not be determined before an established connection. + if (!cHTTPResponse::ServerID()) { + char *id; + + asprintf(&id, "HTTPServer %s:%d", ServerSocket().ThisSide()->RealName(), ServerSocket().Port()); + cHTTPResponse::SetServerID(id); + } + cConnectionHandler *ch = new cConnectionHandler(*cp, config); + + ch->Start(); + +#ifdef LIVE_CLEANUP + cMutexLock poolSync(&poolMutex); +#endif + threads->push_back(ch); + } + } +} + +bool cHTTPServer::Running() +{ + return ServerSocket().Active(); +} + +#ifdef LIVE_CLEANUP +int cHTTPServer::cleanerThread(void *opaque, cThread *ThreadContext) +{ + cHTTPServer *server = (cHTTPServer *)opaque; + + server->Cleanup(ThreadContext); + return 0; +} + +void cHTTPServer::Cleanup(cThread *ThreadContext) +{ + if (!ThreadContext) return; + cThread *p; + + fprintf(stderr, "cleanup-Thread - gonna start loop ...\n"); + while (ThreadContext->Running()) { + fprintf(stderr, "check list of possible threads ...\n"); + if (!threads->empty()) { + fprintf(stderr, "thread pool is not empty ...\n"); + for (size_t i=0; i < threads->size(); ++i) { + fprintf(stderr, "ok, got first entry to check ...\n"); + p = (*threads)[i]; + if (p->Active()) continue; + + fprintf(stderr, "thread %lu looks dead ...\n", i); + isyslog("thread %lu is not active, so just clean it up", i); + p->Cancel(); + delete p; + cMutexLock poolSync(&poolMutex); + threads->erase(threads->begin() + i); + break; + } + } + cCondWait::SleepMs(200); + } + ThreadContext->Cancel(); +} +#else +void cHTTPServer::Cleanup() +{ + cThread *t; + + for (size_t i=0; i < threads->size(); ++i) { + t = (*threads)[i]; + t->Cancel(); + delete t; + } +} +#endif + +bool cHTTPServer::Start() +{ + Action(); + return true; +} + +void cHTTPServer::Stop() +{ + ServerSocket().SetActive(false); +}
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